visual designer

game design

Lit Limo

GTA-Like

Lit Limo is a game jam game where the theme was 'Get Lit'. Instead of incorporating light, we chose to incorporate the modern day interpretation of getting lit. The goal is to run over pedestrians, and the more drunk you are, the higher your score, but the harder it is to drive. Note: we do not condone drunk driving in real life.

I created all the game art and designed all UI for this game.

This was a collaborative project with Brad Anderson, who coded the project.

Food Feud

Tower Defense

Food Feud is a game jam game made in 10 hours. The premise is that tacos are trying to take over your burger joint, and you must defend it from hostile takeover. Your towers are different fast food items, and enemy speed goes up after each wave.

I created all the game art and designed all UI for this game.

This was a collaborative project with Brad Anderson, who coded the project.

World War Puff

Twin Stick Shooter

World War Puff started off as a game jam game, where the theme was 'Balance'. This game features a marshmallow named Puff who is fending for his life out in the woods. The "balance" of this game comes from his different modes: standard marshmallow, flaming marshmallow, and marshmallow fluff. Each mode offers different benefits and strategies.

I created all the game art and helped design the mechanics of this game.

This was a collaborative project with Brad Anderson, who coded the project.

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